Video Games Now Forcibly Removing Leisure from a Leisure Activity
I just finished about five hours of liveblogging for my other site as I annually cover the Big Three press conferences from the show every year. Sony, Microsoft and Nintendo slug it out for supremacy, each claiming THEY have the new tech that’s going to revolutionize the industry.
So far, only Nintendo can really claim that crown. It’s motion control innovation in the Wii, followed by its massive sales year after year have turned the industry on its head, and has Microsoft and Sony both scrambling to catch up.
Now both companies are in full swing with their own variants of the tech. Sony’s Move is more or less a more accurate rendition of the Wiimote, with one to one arm tracking via a camera and a glowing ball on a button-filled stick. Microsoft is going one level past that by ditching the controller entirely, creating a tracking system called Kinect which allows players to communicate with their Xbox and its games and features wirelessly using their entire body.
I reached a breaking point with this tech quite early on, during Microsoft’s keynote. Two players were demonstrating the Kinect equivalent of Wii Sports, and two players were about to do a sprint race against each other. Now, an event like this one the Wii would have players furiously shaking their remotes up and down to get their characters to haul ass down the track, but not so with Kinect.
No, both players busted into a full-on sprint in place, furious pounding the stage and jumping decently high into the air whenever they ran into a hurdle. By the end, the guy beat the girl, but both looked utterly exhausted.
This begs the obvious question, if this is what games are becoming, why not just go outside and sprint against your friend down the pavement? The answer is because that is something that no one really wants to do, and therefore I can’t imagine why anyone would want to do the exact same thing in their living room.
But this opens up a broader question about the future of gaming. It’s clear that every console wants to move toward motion controls for even “legitimate” games (ones that don’t have little cartoon Avatars playing fake sports in them). This was demonstrated most notably with Nintendo’s new Zelda adventure, “Skyward Sword,” where players literally pretend their controller is Link’s sword and shield, and must swing and parry like they were actually in a real sword fight.
This trend is probably good for childhood obesity rates, but we have to think about what its impact will be on gaming itself. Surely, companies want people to be playing their titles as much as possible, but while I used to sink in fifty hours to a Zelda game barely even thinking about it, if I have to mime my way through the whole thing, I’m going to have to take a nap every hour or so to keep up.
I have to wonder about when this tech goes fully mainstream in the industry, when all games are controlled by a player’s entire body and 3D makes the experience even more immersive. Surely this is probably at least 5-10 years away when ALL games would follow this format, but I do see that day coming, for better or worse.
What will it do to, or for the industry? Will video games spearhead a physically fit transformation of our nation? Or will gamers get fed up, and turn to good old fashioned television and movies as a leisure activity where you’re still actually allowed to lie on the couch?
I’m not sure, and once this tech hits for all three consoles, I’ll be patiently waiting to see if there’s any sort of backlash associated with it. All the new systems are quite expensive, and all these demos have done nothing to convince me the tech is truly worth buying yet. Make real games, not merely “living room activities” and you might catch my interest. Otherwise, I’ll be on my couch.



















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