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Oct. 5 2009 - 1:50 pm | 5,732 views | 0 recommendations | 5 comments

‘Assassin’s Creed 2′ Chickens Out During Its Sex Scene

assassins_creed_2_dive copy

I have good news and bad news. The good news is that Assassin’s Creed 2 paints Ezio as a “womanizer” and the game does feature an interactive sex scene. The bad? Despite the game’s M-rating, it’s all very PG-13. MTV’s Russ Frushtick explains:

“At the beginning of “Assassin’s Creed 2,” Ezio is merely a snotty teenage noble and a bit of a horndog. The first hour or so of the game is a tutorial, introducing you to the new setting, gameplay elements and characters. One such character is Ezio’s girlfriend, who you’ll meet after sneaking into her room under the cover of darkness. From there, things get frisky, but everything’s pretty muted. Using action buttons you can help her to disrobe, but you’ll only see her naked upper back.

Then, when it’s time for escalation, another action button merely blows out the candle. The rest, as they say, is left to the imagination. All in all, it’s pretty tame, and nothing compared to the scenes in “Mass Effect” or “God of War.” Strictly PG-13 level, despite the game’s M rating. No moans, no rocking night table. Just a pissed off father and an early morning dash to freedom.”

In comparison, Mass Effect featured two seconds of alien female rear end while GOW has a couple pairs of exposed breasts in not-so-glorious PS2 graphics. So to say it’s tamer than those must mean this is really nothing boundary-pushing whatsoever.

I’m still trying to figure out why games are so desperately afraid of sex and nudity. Once a game is rated M, it’s rated M, and if film rating logic stands, the inclusion of nudity or sex scenes done tastefully in no way warrants a jump to an “X” rating (or in this case “AO”). But for whatever reason, the uproar over such an inclusion would probably be so loud, it would drown out anything else in the game, so most developers are just skipping it all together to avoid headaches.

It’s like some sort of self-inflicted freedom of speech violation, where no one has the balls to take video games to the next level of immersiveness. I can chainsaw someone in half with blood coating the camera, but if we see a naked girl for a few seconds you want to pull the game off the shelf? Something doesn’t make sense here.

[via MTV Multiplayer]


5 Total Comments
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  1. collapse expand

    I dont see how having interactive sex scenes would take games to “the next level of immersiveness”. RapeLay isn’t really immersive (which is probably a good thing), and neither is the Hot Coffee mini-game.

    Also, someone does have the balls to do this, Quantic Dream. Farenheit (this scene was removed from Indigo Prophecy because of the Hot Coffee scandal) included an interactive cut scene with nudity and all. But, this didnt make the game more immersive in the least.

    • collapse expand

      If you can have interactive shooting scenes, you can have interactive love scenes. You can’t bring up Rapelay because the entire purpose of that game is to be totally offensive and over the top, and Hot Coffee was hackjob mod thrown together in probably a few hours.

      I haven’t played the other game you mentioned, but there is a right way and a wrong way to do anything. That’s like playing Superman 64 and afterward saying no one should ever make a superhero game again.

      Sex (interactive or not) is a natural part of the progression of video games, but for the most part, everyone is too scared to do anything to move things forward. I am not calling for video game porn, but sex should be included in a game if it’s a meaningful part of the story and well thought out and rendered (a-la-Mass Effect). I’m just wondering why hardly any games have followed suit.

      In response to another comment. See in context »
  2. collapse expand

    You said that the “next level of immersiveness” in gaming is dependent upon there being interactive sex scenes. My point was that there are lots of interactive sex scenes in many different games, and these games have not hit a higher level of immersiveness than games without sex scenes. Fahrenheit had an interactive sex scene with nudity, Fallout 3 didn’t. Yet, FO3 was more immersive (though I think at this point the word is starting to lose its meaning).

    But, by your reasoning, the inclusion of an interactive sex scene should have brought Fahrenheit up to a level of immersiveness that surpassed Fallout, since having an interactive sex scene is a prerequisite for attaining the next level of immersiveness, a level that FO3 could not have hit, as it did not have the requisite sex scene.

    • collapse expand

      In the article, when I talked about “taking games to the next level of immersiveness,” I was referring to sex in gaming in general, not necessarily interactivity which I realize can be awkward to employ.

      Maybe the problem is just with the word “immersive,” which spell check is telling me isn’t a real word.

      For me, Mass Effect was one of the most immersive games I’ve ever played, and by that I mean I really grew to care about each of the characters, became enveloped in the mythology, and all around got lost in the world Bioware created.

      In the game, you spend the better part of fifteen hours flirting with various crew mates, getting to know them and such. And near the end right before the final battle, there is a sex scene. Its much more powerful than a simple kiss would have been (which is as far as most games are willing to go), and fit in perfectly with the story.

      Yet, the news media jumped on it, and many were shouting “pornography” at the game, even though the scene is PG-13 at the very most. This is one of the reasons most developers are scared away from doing similar scenes, even if they do aid the story.

      I’m not saying that Mass Effect was a good game because of the sex scene, I’m saying that Mass Effect was a good game that benefited from a sex scene, and that other games (if handled in the same appropriate way) can use sex to aid in telling a story.

      In response to another comment. See in context »
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    After rising to blogging fame as the University of Michigan's answer to Gossip Girl, I took the EIC job at a student blog network spreading my wealth of college experience across the nation. My passion project is a movie/tv/gaming site called Unreality and I'm a movie news editor at JoBlo.com. I'm new to this business, and I think I'm a part of the first generation of journalists to skip print media entirely. When I started out, I had zero idea blogging could be a career, but I've learned more in the last ten months than I did in four years of college. What exactly did I major in again?

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