E3 2010: Miyamoto Reportedly Gives ‘Game of the Show’ to ‘Child of Eden’
(Update: a producer on Child of Eden, whose post to Facebook was the source of this story, has since taken his page down and called the comment a “joke” that was not intended for publication. In my opinion, Child of Eden really is “game of the show” and has the power to sell many a Kinect for Microsoft. Did Miyamoto actually agree? The game’s producer said he did, but that fact remains decidedly unconfirmed.)
I was perhaps a bit too quick to pronounce The Legend of Zelda: Skyward Sword my “Game of the Show” for E3 2010. A little title called “Child of Eden” offered in playable form today behind closed doors at UbiSoft has set the world of gaming aflutter.
In the midst of E3’s mad rush, this game’s existence somehow escaped me until hours ago, when I read a blog by one of the game’s producers, former EGM and 1UP journalist James Mielke, describing why he’d quit writing to join developer Q? in fleshing out a mystery project.
According to Mielke’s Facebook page, legendary Nintendo designer Shigeru Miyamoto — creator of Zelda, Mario and, arguably, the modern gaming industry as a whole — sat down for a Kinect-infused Eden demo and came away calling it “game of the show.”
Eden is a first-person experience, to put it lightly. It uses the Xbox 360’s camera-based controller to transform the player’s palms into targeting cursors. While I have not yet played Eden, I’ve seen it on demo.
This was enough to convince me: it will blow people’s minds.
In my book, this game is the ONLY good thing so far about the Kinect, which otherwise appears to be a huge embarrassment for Microsoft thanks to a lineup of shoddy Wii ripoffs promoted by some seriously bizarre PR stunts.
Eden’s palm-based gameplay, on the other hand, can only be done with a Kinect … And Hot Damn, does it look cool.
Here’s a live demonstration:
This game is the spiritual sequel to Rez, an otherwise obscure, artsy game made for the Sega Dreamcast and ported to PlayStation 2 and Xbox 360. Its creator, Tetsuya Mizuguchi, was the driving force behind eclectic music and puzzle titles like Space Channel 5, Meteos and Lumines. His interactive portfolio is unique among acclaimed designers, making Mizuguchi games increasingly valuable beyond their initial printings.
(Disclosure: Rez is my favorite game, like, ever; I’m pretty biased towards its sequel.)
Eden looks to be Mizucuchi’s masterpiece. He said the game’s story would be simply that of a girl becoming human.
It is a product that will hold much water with gamers. I would buy a Kinect just for Eden, even though it is playable with a traditional controller and headed for PlayStation 3.
If I can get a hands-on demo, I’ll have much more to say. Still, simply for what it is and the people behind it, this game has already eclipsed every other title I’ve seen at E3 2010.
Merely looking at Q?’s next phenomenon left me completely slack-jawed and feeling like a teenager. Now I’m just praying they’ll let me play it.
If that happens, I’ll have to restrain myself from the keyboard for a few hours while the sensory input digests, lest I engage in what objective observers might call “gushing.”