NBA Jam: the most faithful and fictitious game of the 90’s returns
NBA Jam was the second greatest arcade experience of my life.
The 2-on-2 hoops classic was the perfect antidote to any given Street Fighter hangover. It became a ritual of sorts for my brother and I, desperate to play as Jordan, to test out a new combination of initials and birthdays each time we were at the arcade.
My enthusiasm for b-ball lived – and later died – with this game. But what a time it was:
My Knicks were stacked with superstars going shot for shot with the Bulls during Jordan’s peak: Ewing, Oakley, Starks [who could forget “The Dunk”?]. But more important, Jam was there to help ease the pain – many a night would be spent punishing Pippen and Grant to soothe the rage after yet another New York letdown.
NBA Jam was a phenomenon – so much that I can’t truly explain it to those out there who weren’t around to experience it.
But here’s a second chance.

NBA Jam Wii is on fire
NBA Jam is making a comeback on the Wii later this year, and it could be awesome. It fact, it needs to be. Because sports games have become downright unmanageable over the last decade – alienating more and more players by the year with increasingly cumbersome controls and stacks of time-consuming menus to navigate.
Sadly, in this misguided attempt to achieve a sort of realism on par with the constantly-evolving visuals, all essence of accessibility is lost.
But a game like Jam so beautifully merged the fictional and fantastic (scorched nets, gratuitous fouling) with the simulated and authentic. It was built on a foundation unashamed to be a video game, even while tracing the imprint of a ‘true’ game.
The biggest indication of Jam’s aspirations for authenticity came from the game’s incredible digitized graphics. Never before had the visuals of a sports video game been so detailed that you could make out the very player on screen -

Reggie Miller really looked like Reggie Miller; Larry Johnson really looked like Grandmama; Horace Grant really had those awful goggles.
Even the presentation was top-notch – with cherished announcer Tim Kitzrow calling the shots and a TV-style scoreboard popping up after every basket.
This level of detail was simply unheard of at the time. But fascinatingly, Jam didn’t accompany these cutting-edge advances with bulky, simulation-like gameplay to match. Instead, Jam was quite content to march in step with it’s Arch Rivals roots.
The game of video b-ball simply hasn’t shined since – not in 1996’s quasi-sequel Hangtime; not in NBA Street; never.
Details are still light, but we do know that NBA Jam Wii is going to be faithful to the original [just look at those heads!] and that backboards will most definitely shatter. And maybe – if it’s really faithful – a certain current president will even get an include as a hidden character:

Images courtesy of Old-Wizard and The Fun Ones

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All I can say is… ’bout time!
A friend of mine and I were talking about NBA Jams just the other day. Reminiscing about nights in college spent playing with Payton/Kemp/Schrempf vs. whomever.
I think I’ll call him right now actually and have a good laugh, then start thinking about buying a wii
It absolutely is about time -
Though I’m not sure if you’ll find Payton and Kemp this time around (you never know), you can actually vote on who you’d like to see in the new one here:
http://nba-jam.easports.com/home.action
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